Course Overview¶
This course covers what operating systems are, why they are needed, and how they are designed and implemented — including the key mechanisms, abstractions, and policies that operating systems provide.
Topics covered in depth:
Processes and process management
Threads and concurrency (multithreading challenges)
Hardware resource management (CPU, memory)
Communication and I/O (including file I/O)
Distributed services: Remote Procedure Calls (RPCs), distributed file systems, distributed shared memory
Systems software in data center and cloud environments
The Toy Shop Analogy¶
Throughout the course, OS concepts are illustrated via a toy shop metaphor:
Hardware = the toy shop (tools, workspaces, storage areas)
Processes/applications = toys being produced
Operating system = the toy shop manager who oversees everything